Sonic Drift was only released in Japan and had just four playable characters – Sonic, Tails, Amy and Robotnik. SEGA tried to bring Mario Kart-style gameplay to a system that really wasn’t up to the job, resulting in something that plays more like Outrun, only with flat tracks and a severely limited field of view. The Sonic Drift racing series remains popular with collectors – and it’s easy to see the appeal – but the games themselves weren’t too great. Sonic Drift/Sonic Drift 2/Sonic Drift Racing – 1994/1995, GameGear If you haven’t played this one before, give it a go – you’ll be surprised by how closely it mimics the Mega Drive games. The ‘Triple Trouble’ part of the title relates to the new character Nack the Weasel (Fang the Sniper in the Japanese version) who appeared in the special stages, also out to nab the chaos emeralds. The snow level – Robotnik Winter – was a highlight, with a snowboarding section far superior to that found in the Sonic 3, offering more interactivity. As per Sonic 3, the red-hued dude has been duped into thinking Sonic was up to no good. Knuckles made his first 8-bit appearance here, appearing in cut-scenes. It retained the speed from Sonic Chaos, too. The level design was excellent, the music made the GG’s sound chip truly sing, and the bosses were more innovative than before. The first boss, especially on GameGear was far too tricky – nobody expected a difficulty spike this early on. The levels feel like they’re in the wrong order – it begins with a dull and unappealing underground stage, comprising of various shades of brown. While a huge seller at launch, garnering favourable reviews from the ‘90s press, playing Sonic 2 nowadays highlights some major issues. Sonic The Hedgehog 2 – 1992, Master System, GameGear SEGA even later bundled it with the Master System II, replacing the ageing built-in game Alex Kidd in Miracle World. It holds up incredibly well, and plenty of gamers – especially in Europe – have fond memories of it. Here, they were hidden within the main levels themselves, with bonus rounds offering the chance to acquire more 1-Ups instead.Īn excellent companion piece to the all-singing Mega Drive version, 8-bit Sonic set the bar for graphics and presentation going forward, ushering in a wave of polished platformers. In the Mega Drive version, the chaos emeralds had to be collected during the bonus stages. Levels were chopped and changed – farewell Spring Yard and Marble Garden, hello Jungle and Bridge.
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